![]() It's also likely to assume another big problem stems from the conflicts within the ownership of rights system. Cryptic also noted early on that the process was slow and arduous just to get rights for other ships and characters. Thankfully, the company who originally tried to make the MMO sold the rights to Cryptic, and the groundwork for issues such as these had already been laid. The problem became even more complicated when it came to the Constitution class, as although the original was on TV (CBS), the refit was in Star Trek: The Motion Picture (Paramount), and there became a brief argument over who the rights for the ship belonged to, due to the fact that although they looked different, they were in fact still classified as the same ship. For instance, in order to get rights to model the Sovereign class, they needed approval from Paramount (as they owned the rights to the first piece of film that style ship was even seen in), for the Galaxy, they had to turn to CBS. They talked about the difficulties keeping within canon, due to the politics behind the scenes. Unfortunately, this created such a problem for the company (tried to find the name but can't find it) who was first licensed to bring forth a Star Trek MMO. Paramount, along with Viacom, still owned the rights to the movies. When Viacom split from CBS, and CBS became its own powerful entity, it took the rights to the shows. ![]() CBS was able to get a hold of the rights to the show when it was owned by the old Viacom, which also owned Paramount. It's likely to assume that one of the big reasons canonicity is such a problem is because of the way Star Trek is handled through licensing.ĬBS owns the rights to shows, and Paramount to the movies.
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